Hang Zhang
Random randomness in randomized randomization.
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December 2020
Rendering
Rendering analysis - Cyberpunk 2077
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May 2020
GameAudio
How expensive it is to create your own AAA-level game audio solution?
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December 2019
GameEngine
Reflection in C++... could we nail it now?
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December 2019
Rendering
Physically Based Rendering - Lighting
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September 2019
Rendering
Walking through the heap properties in DirectX 12
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April 2019
Rendering
So many descriptors in Vulkan
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April 2019
GameEngine
Welding (THE latest) C++ to Metal, and macOS
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November 2018
Rendering
Normal and normal mapping
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August 2018
Rendering
Physically Based Rendering - Material
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March 2018
GameMath
Row-Major or Column-Major? Some notes about matrix convention
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December 2017
GameMath
Space, coordinates, and the magic Quaternion
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