Hang Zhang

Hang Zhang

Random randomness in randomized randomization.

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December 2020Rendering

Rendering analysis - Cyberpunk 2077

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May 2020GameAudio

How expensive it is to create your own AAA-level game audio solution?

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December 2019GameEngine

Reflection in C++... could we nail it now?

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December 2019Rendering

Physically Based Rendering - Lighting

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September 2019Rendering

Walking through the heap properties in DirectX 12

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April 2019Rendering

So many descriptors in Vulkan

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April 2019GameEngine

Welding (THE latest) C++ to Metal, and macOS

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November 2018Rendering

Normal and normal mapping

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August 2018Rendering

Physically Based Rendering - Material

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March 2018GameMath

Row-Major or Column-Major? Some notes about matrix convention

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December 2017GameMath

Space, coordinates, and the magic Quaternion

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