Hang Zhang
Random randomness in randomized randomization.
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December 2020
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Rendering analysis - Cyberpunk 2077
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December 2019
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Physically Based Rendering - Lighting
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September 2019
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Walking through the heap properties in DirectX 12
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April 2019
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So many descriptors in Vulkan
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November 2018
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Normal and normal mapping
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August 2018
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Physically Based Rendering - Material
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